// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

0000: NOP     
0001: wait 3000 ms



/*                   
0055: put_player $PLAYER_CHAR at -850.132 -1015.09 15.9797    
0001: wait 3000000 ms



0055: put_player $PLAYER_CHAR at -986.9189 -1153.8964 14.36

0001: wait 5000 ms        */                   
//0055: put_player $PLAYER_CHAR at -960.757 -1181.38 27.4028

//0001: wait 300000000 ms 
:Noname_2
0001: wait 100 ms 


00D6: if and 
0256:   player $player_char defined 
00F6:   player $player_char 0 -855.4379 -1018.3549 17.218 radius 1.0 1.0 1.0 
then
016A: fade 0 500 ms 
0001: wait 800 ms      
01B7: release_weather
0055: put_player $PLAYER_CHAR at -844.1 -1034.8598 12.0    
0001: wait 800 ms 
016A: fade 1 500 ms 
end


00D6: if 
010A:   player $player_char money > 40 
004D: jump_if_false @Noname_2 
0001: wait 100 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_2 

:Noname_47
0001: wait 0 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_2 
00D6: if 
0256:   player 0 defined 
004D: jump_if_false @Noname_2 

:Noname_84
0001: wait 500 ms 
00D6: if or
00F6:   player $player_char 0 -854.4379 -1018.3549 17.218 radius 20.0 20.0 5.0 
00F6:   player $player_char 0 -854.4379 -1018.3549 17.218 radius 70.0 70.0 70.0 
00F7:   player $player_char sphere 0 near_point_in_car -854.4379 -1018.3549 17.218 radius 70.0 70.0 70.0 
004D: jump_if_false @Noname_84 
0247: request_model 411 
038B: load_requested_models 

:Noname_217
0001: wait 0 ms 
00D6: if 
0248:   model 411 available 
004D: jump_if_false @Noname_217 
0213: 0@ = create_pickup 411 type 15 at -853.1222 -1013.1244 17.218 
02A8: 1@ = create_marker 19 at -853.1222 -1013.1244 17.218


:Noname_284
0001: wait 0 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_470 
0001: wait 0 ms 
00D6: if or
00F6:   player $player_char 0 -854.4379 -1018.3549 17.218 radius 20.0 20.0 5.0 
00F6:   player $player_char 0 -854.4379 -1018.3549 17.218 radius 70.0 70.0 70.0 
00F7:   player $player_char sphere 0 near_point_in_car -854.4379 -1018.3549 17.218 radius 70.0 70.0 70.0 
004D: jump_if_false @Noname_470 

00D6: if 
00F6:   player $player_char 0 -846.2378 -1034.8598 12.0 radius 1.0 1.0 1.0 
then
016A: fade 0 500 ms 
0001: wait 800 ms 
01B6: set_weather 0 
0055: put_player $PLAYER_CHAR at -852.9298 -1018.4974 17.218
0001: wait 800 ms 
016A: fade 1 500 ms 
end

00D6: if 
00F6:   player $player_char 0 -855.4379 -1018.3549 17.218 radius 1.0 1.0 1.0 
then
016A: fade 0 500 ms 
0001: wait 800 ms 
01B7: release_weather
0055: put_player $PLAYER_CHAR at -844.1 -1034.8598 12.0    
0001: wait 800 ms 
016A: fade 1 500 ms 
end



00D6: if 
0214:   pickup 0@ picked_up 
004D: jump_if_false @Noname_284 
0164: disable_marker 1@ 
0055: put_player $player_char at -852.9298 -1018.4974 17.218
03D8: show_save_screen 

:Noname_470
0249: release_model 411 
0215: destroy_pickup 0@ 
0164: disable_marker 1@ 
0002: jump @Noname_47 
